'Straw'
LittlePig::__set_state(array( 'strName' => NULL, 'objHouse' => House::__set_state(array( 'strType' => 'Straw', 'objPig' => '*recursive*', 'booIsColapsed' => true, )),))
'Stick'
LittlePig::__set_state(array( 'strName' => NULL, 'objHouse' => House::__set_state(array( 'strType' => 'Stick', 'objPig' => '*recursive*', 'booIsColapsed' => true, )),))
'Brick'
LittlePig::__set_state(array( 'strName' => NULL, 'objHouse' => House::__set_state(array( 'strType' => 'Brick', 'objPig' => '*recursive*', 'booIsColapsed' => NULL, )),))
'Let me in, Let me in, little pig or I\'ll huff and I\'ll puff and I\'ll blow your house in!'
Wolf::__set_state(array())
House::__set_state(array( 'strType' => 'Straw', 'objPig' => LittlePig::__set_state(array( 'strName' => NULL, 'objHouse' => '*recursive*', )), 'booIsColapsed' => true,))
true
House::__set_state(array( 'strType' => 'Stick', 'objPig' => LittlePig::__set_state(array( 'strName' => NULL, 'objHouse' => '*recursive*', )), 'booIsColapsed' => true,))
House::__set_state(array( 'strType' => 'Brick', 'objPig' => LittlePig::__set_state(array( 'strName' => NULL, 'objHouse' => '*recursive*', )), 'booIsColapsed' => NULL,))